Let’s talk about quality

In general, on a personal basis, I am against using ‘Destiny 2’ as a sample to measure Stadia’s performance, since it is a game whose resolution and quality is reduced as standard. However, this time it is worth it, since we are running the same game on two different platforms and, in addition, in both cases it is free to […]

Step by Step

There are developers and a multitude of titles to choose from, and the platform being easily accessible, it is necessary to ask what happens so that the traditional player is not attracted to these game systems. For me, before this week, the reasons have to do with the target audience, the expectations of traditional players, and the lack of experience […]

The pieces of success

Another important factor in the positivity of my experience during my gaming week has been the current hardware of the modern Smartphone; which I think combats relatively effectively some problems that I attributed to the platform in one of my earlier written reflections on the platform. Seeing launches of the same series of Smartphones from one year to the next […]

Service models designed for gamers

The multiplayer game, the adaptations of functional titles on the platform, and the competitive or semi-competitive experiences have served the Smartphone to gain a gap between certain sectors; but to appeal directly to the traditional player, experiences closer to the production levels of other systems are needed. Within the Smartphone we have been able to see this, mainly, through indie […]